RUST - The Cargo Ship Update

Submitted by strike4ce on Thu, 10/04/2018 - 22:21

cargo ship

Changes

  • Added Cargo Ship Event
  • New navigation technology for Scientists to move on a moving Cargo Ship.
  • Added ability to turn monument lights only during a time frame
  • Added parented entity movement
  • Added custom LOD support for moving objects
  • Added Burlap Gloves
  • Added Roadsign Gloves
  • Added Tactical Gloves
  • Added L96
  • Added 8x Scope
  • Scientist on the bridge outside of Military Tunnel is not as accurate with his pistol.
  • Scientists at Military Tunnel has slightly lower health.
  • Scientists at Military Tunnel throw grenades in more situations.
  • Optimized shadow rendering on most monuments
  • Disabled tree impostor shadows due to Unity gfx jobs related crash
  • Optimized OC dynamic occludee processing
  • Greatly reduced corn and pumpkins fruiting life length
  • Extra clothing slot
  • Can zoom out farther on map
  • Fixed motion blur and culling-related popping issues on dynamic occludees
  • Fixed hazmat/scientist suits motion blur issues at a distance
  • Respawn timers for Scientists at Military Tunnel are now fixed.
  • Fixed addtoteam forcing players to team without accepting invite
  • Fixed Hapis MT puzzle breaking
  • Fixed vending machine breaking when placed on wooden foundations
  • Fixed metal shopfront exploit
  • Fixed garage door blocking placement of triangle floors